Rage Across New York

World of Darkness RP based on Werewolf the Apocalypse
HomeFAQRegisterLog in



Go down 

Posts : 162
Join date : 2010-07-04

Character sheet
Appearance: 5: Outstanding
Rank: 5: Elder

Tribes Empty
PostSubject: Tribes   Tribes Icon_minitimeSun Jul 04, 2010 8:42 am


Tribes Blackf10

• Black Furies:

The Furies defend the wildest places and fight viciously to defend women. Most Black Furies are female, and the only males in the tribe are metis.

Initial Willpower: 3

Backgrounds: No Restrictions

Beginning Gifts: Breath of the Wyld, Heightened Senses, Sense Wyrm

Tribes Bonegn10

• Bone Gnawers:

Possibly the best-informed tribe and the most competent at spying. The Bone Gnawers live in poverty, and the other tribes despise them for their casual ways.

Initial Willpower: 4

Backgrounds: Ancestors, Pure Breed and Resources are not available to Bone Gnawers.

Beginning Gifts: Cooking, Resist Toxin, Tagalong

Tribes Childr10

• Children of Gaia:

The most moderate of the tribes, the Children of Gaia consider themselves mediators and humanity's champions.

Initial Willpower: 4

Backgrounds: No restrictions.

Beginning Gifts: Mercy, Mother's Touch, Resist Pain

Tribes Fianna11
• Fianna:

This tribe is of Celtic descent. Their ancestry ranges from Ireland, Scotland, Wales and England, but in modern times, they can be found anywhere their relatives have migrated. They are renowned as lusty for both battle and celebration.

Initial Willpower: 3

Backgrounds: No restrictions, but Kinfolk is recommended.

Beginning Gifts: Faerie Light, Persuasion, Resist Toxin

Tribes Getoff10

• Get of Fenris:

Dedicated to the Wyrm's utter destruction, the Get are considered savage and bloodthirsty. This tribe is primarily of Germanic and Scandinavian descent, and Fenrir take great pride in their heritage.

Initial Willpower: 3

Backgrounds: Get of Fenris may not purchase Contacts.

Beginning Gifts: Razor Claws, Resist Pain, Visage of Fenris

Tribes Glassw10

• Glass Walkers:

The Glass Walkers have adapted more closely to city life than every other tribe (except the Bone Gnawers), and they are not considered trustworthy. Glass Walkers tend to gravitate toward high technology, high finance and the criminal underworld.

Initial Willpower: 3

Backgrounds: Glass Walkers may not purchase Ancestors, Mentor or Pure Breed.

Beginning Gifts: Control Simple Machine, Diagnostics,
Trick Shot

Tribes Redtal10

• Red Talons:

A tribe unique in that it is composed almost entirely of lupus members (with a very small but growing number of metis). Red Talons live in the wilderness among their lupine Kinfolk, and they believe that Gaia's only hope is the extermination of all humans.

Initial Willpower: 3

Backgrounds: Red Talons may not purchase human Allies, Contacts or Resources, and their only Kinfolk are wolves.

Beginning Gifts: Beast Speech, Scent of Running Water, Wolf at the Door

Tribes Shadow10

• Shadow Lords:

The Silver Fangs' primary rival for leadership of all Garou. Shadow Lords are seen as cunning, deceptive and domineering — judgments that are not far off the mark.

Initial Willpower: 3

Backgrounds: Shadow Lords may not purchase Allies or Mentor.

Beginning Gifts: Aura of Confidence, Fatal Flaw, Seizing the Edge

Tribes Silent10

• Silent Striders:

Exiled from their original homeland, the Silent Striders choose to live solitary lives on the road, traveling constantly. Some work as couriers between septs. Silent Striders have learned many secrets of both the physical and spiritual worlds in their travels.

Initial Willpower: 3

Backgrounds: Silent Striders may not purchase Ancestors or Resources.

Beginning Gifts: Sense Wyrm, Silence, Speed of Thought

Tribes Silver10

• Silver Fangs:

The rightful rulers of the Garou Nation, the preserve impeccable breeding through both their lupine and human lineages. Most can claim descent through various European noble and royal families. This exclusionary behavior has led to inbreeding, and the Silver Fangs are tainted with madness because of it.

Initial Willpower: 3

Backgrounds: All Silver Fangs must purchase at least three dots of Pure Breed.

Beginning Gifts: Falcon's Grasp, Lambent Flame, Sense Wyrm

Tribes Starga10

Tribes Uktena10

• Uktena:

The Uktena are the most mysterious and mystical of the tribes. They have charged themselves to guard the resting places of many powerful Banes, and some fear that this association taints the tribe. Once, the tribe's human blood was entirely Native American. In recent decades, the Uktena have begun to breed with other races.

Initial Willpower: 3

Backgrounds: No restrictions.

Beginning Gifts: Sense Magic, Shroud, Spirit Speech

Tribes Wendig10

• Wendigo:

The Wendigo are the only Garou tribe composed primarily of Native American members, but a few have bred outside their traditional lineages. The Wendigo resent the other tribes' presence in North America, and they guard their caerns from all others.

Initial Willpower: 4

Backgrounds: Wendigo may not purchase Contacts or Resources.

Beginning Gifts: Call the Breeze, Camouflage, Resist Pain
Back to top Go down
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Rage Across New York :: Rage Across New York :: Character Creation-
Jump to: